I found the design, layout and art style for the UI to be sometimes one of the most frustrating whilst also one of the most joyful parts of the development process. On mobile platforms the UI is so important. The appeal and look of it as well as the flow and control are vital to keeping users engaged. Frustrating the user in the initial menus is likely to stop them interacting with your app fairly quickly and can quite easily lead to a straight deletion from their device.
Below are some of stages the shop/profile screen went through in development. You can see the huge progress in layout, appearance, neatness, symmetry, consistency and my art UI skill development in general.
The first version of the profile screen with an old very simple green and black UI style, similar to in Annihilation Arena. The screen is pretty poor and unintuitive at this stage. The items you select are set on the left in the slider. The categories for these items are on the far right (attack, defence, special). The description and image of the item on the tank were to be displayed in the middle. Unordered and messy, it needed to be improved dramatically.
This design shows retina graphics with shine added to the buttons. I was having issues with sliders at this point so had opted for arrow buttons to move the set of displayed shop items up and down (this was a bad idea and eventually I switched to a slider).
The items are now in a larger block, there is no category selection and the buy/equip buttons are underneath the description of the current item and image of the ship with the new item.
The final design is a fully integrated shop/profile screen (previous designs had these areas seperated). Item category is selected at the bottom between weapons/armour and specials. The camera moves around and views the ship from different angles dependant on the item category. Different information is displayed depending on the current category. In this shot we are viewing armour upgrade items and so we can see the currently equipped armours durability and other stats. Items that aren't yet purchased have their prices displayed inside their container and glow golden.
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