Friday, 21 September 2012
iPhone 5 GPU information from OpenGL
I hooked up my iPhone 5 to Xcode and printed out some renderer from the new device information.
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES-CM 1.1 IMGSGX543-73.16
Extensions:
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_draw_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_framebuffer_object
GL_OES_mapbuffer
GL_OES_matrix_palette
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_stencil_wrap
GL_OES_stencil8
GL_OES_texture_mirrored_repeat
GL_OES_vertex_array_object
GL_EXT_blend_minmax
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_map_buffer_range
GL_EXT_read_format_bgra
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_storage
GL_APPLE_copy_texture_levels
GL_APPLE_framebuffer_multisample
GL_APPLE_texture_2D_limited_npot
GL_APPLE_texture_format_BGRA8888
GL_APPLE_texture_max_level
GL_IMG_read_format
GL_IMG_texture_compression_pvrtc
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