Sunday 3 June 2012

Tutorial

I've decided that I will feature a tutorial level, which the user will be forced to play through (for now). Lots of different views on how the tutorial should be done and the current one I've knocked up is subject to change at the moment. Forcing the player to do it means that they will definitely learn the mechanics, however, it also means you can annoy some users who really just want to play quicker.

One way to alleviate this is to keep the tutorial level very easy and lightning quick for someone who knows what to do already whilst also integrating it into the setting/story as much as possible to keep it interesting - sort of like the Half-life hazard course.


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