Friday, 5 November 2010

Egypt Art Push

 

With a little help from my friend the GIMP (not the leather bound type but rather but rather the GNU Image Manipulation Program) texture production has moved along at a relatively fast pace. I started using GIMP at uni because getting hold of PhotoShop or whatever other image editor of choice was out of the price range at the time. It's proved great for in-game textures but I'll stick with FireWorks for doing the UI graphics in the front-end.

Once all the tiles, wall painting and general Egyptian textures were finished they were put into a mega texture to minimise draw calls and then Blender was used to create the Egyptian Architectural models. A fair few new models have been done mainly consisting of Pillars, Obelisks, Tombs and Archways. I want the atmosphere of the Egyptian world to start coming together now in-game, so the aim was to get approximately 90% of the scenery done. It's quite likely that a bit more will be done on these later though, especially touching up of textures.

Architectural models for the Egyptian world

 

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